Illustration

TellApart

Presentation

Why?

Learn English

TellApart is designed to let young audiences, mainly French pupils in primary or middle schools, learn basic English in a fun way. By integrating language learning into an engaging game, it encourages students to practice vocabulary, sentence structure, and comprehension skills in an interactive environment.

Learn English

How?

A-Frame & HTML/JS

TellApart is built with A-Frame, a web framework for immersive 3D experiences using HTML and JavaScript, making it easily accessible in a browser or in a VR headset. Set in a futuristic space environment, players interact with NPCs through simple point-and-click mechanics. A-Frame's entity-component system enables dynamic updates like character animations and teleportation effects, enhancing immersion. Its lightweight design ensures smooth performance, creating an engaging and educational experience for young learners.

Our GitHub

A-Frame HTML/JS
vaisseau

The game

Click here to play!

The characters
Space Mouse
A clever and quick-thinking astronaut, always ready to solve problems.
alien2
alien4
Space Frog
A strong and steady team member, but a bit slow to react.
Space Flamingo
A wise and observant explorer, known for sharp attention to detail.
alien1
alien3
Aliens
Perfect mimics of the astronauts, but their poor English gives them away.
How to play ?
Choose the level
You get to choose! Want to play for 2 minutes, 3 minutes, or even 5 Pick your challenge: easy (level 1), medium (level 2), or hard (level 3)Want random questions? just click 'Start' on the first page!
choosegame
question
Find the correct answer
In each group of astronauts, only one, or sometimes more, answers are correct. Choose the right one so you don’t lose points!
Want more challenge? Try Hide & Seek!
This version is almost the same as the regular one, but the astronauts are spread all over the map! Look carefully to find them and choose the one with the right answer!
reponse
Our Team

Julian

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William

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Maël

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Planning

Original Planning

The initial phases of the project went smoothly and largely followed our initial predictions. Despite some necessary adjustments along the way, progress has been in line with our expectations, providing a solid foundation for the next stages of development.

planning1

New Planning

As progress was made, the schedule was regularly adjusted and optimized to adapt to the project's evolving needs. Initially, the third week was dedicated to the development of V2, but thanks to faster-than-expected progress, it was completed ahead of schedule. Seizing this opportunity, we immediately began working on V3 and initiated the development of the website, allowing us to maximize our time and maintain a productive momentum.
During the fourth week, we brainstormed improvements and new features for a potential V4. At the same time, we started preparing the oral presentation by structuring our ideas and highlighting the key aspects of the project to ensure a clear and effective delivery of our work.

planning2

Total Time Estimate:

80h

Improvements

We have envisioned a major improvement for version 4 of the game. Instead of being fixed in a static environment, the idea is to offer the player the ability to explore a vast and dynamic world. The player would be able to move freely through a gigantic world, where they would interact with different elements to find the correct answer. This would not only add an exploration dimension but also introduce a more immersive and engaging aspect, where finding the answer becomes a real adventure.

The plan for the environment we envision is shown above. The central area should remain empty, as it corresponds to the area where the player will move. The three separations represent different parts of the world, which will be created by one of the three team members. Each section of the environment will offer unique experiences and challenges, allowing players to discover new areas as they explore. This approach would add a team dynamic, with each member contributing to shaping a part of the game world.

map